Blockly.Msg["UnityEngine_dot_Application_dot_Quit_M"] = "退出Unity";
Blockly.Msg["gameObject"] = "游戏对象";
Blockly.Msg["data"] = "数据";
Blockly.Msg["UnityEngine.GameObject"] = "游戏对象";
Blockly.Msg["UnityEngine_dot_Vector3_dot_ctor_C_pSystem_dot_Single_pSystem_dot_Single"] = "创建三维向量";
Blockly.Msg["UnityEngine_dot_Vector3_dot_zero_P_getter"] = "0长度三维向量";
Blockly.Msg["UnityEngine_dot_GameObject_dot_Find_M_pSystem_dot_String"] = "搜索游戏对象";
Blockly.Msg["UnityMinimalProfile_dot_FindGameObject_M_pSystem_dot_String"] = "搜索游戏对象";
Blockly.Msg["UnityMinimalProfile_dot_PostMessage_M_pUnityEngine_dot_Collider_pSystem_dot_String_pUBBC_dot_VM_dot_Struct"] = "向碰撞目标发送消息";
Blockly.Msg["UnityMinimalProfile_dot_PostMessage_M_pUnityEngine_dot_GameObject_pSystem_dot_String_pUBBC_dot_VM_dot_Struct"] = "向游戏对象发送消息";
Blockly.Msg["UnityMinimalProfile_dot_Reproduce_M_pUnityEngine_dot_GameObject"] = "复制游戏对象";
Blockly.Msg["collider"] = "碰撞器";
Blockly.Msg["UnityMinimalProfile_dot_IsGrounded_M_pUnityEngine_dot_GameObject"] = "是否落地";
Blockly.Msg["UnityMinimalProfile_dot_BindedGameObject_M_pUBBC_dot_UBFSM"] = "获取模型";

Blockly.Msg["UnityMinimalProfile_dot_MovePositionX_M_pUnityEngine_dot_GameObject_pSystem_dot_Single"] = "移动位置X坐标";
Blockly.Msg["UnityMinimalProfile_dot_MovePositionY_M_pUnityEngine_dot_GameObject_pSystem_dot_Single"] = "移动位置Y坐标";
Blockly.Msg["UnityMinimalProfile_dot_MovePositionZ_M_pUnityEngine_dot_GameObject_pSystem_dot_Single"] = "移动位置Z坐标";
Blockly.Msg["UnityMinimalProfile_dot_MovePositionXYZ_M_pUnityEngine_dot_GameObject_pSystem_dot_Single_pSystem_dot_Single_pSystem_dot_Single"] = "移动位置坐标";

Blockly.Msg["UnityMinimalProfile_dot_MoveRotationX_M_pUnityEngine_dot_GameObject_pSystem_dot_Single"] = "沿X坐标轴旋转";
Blockly.Msg["UnityMinimalProfile_dot_MoveRotationY_M_pUnityEngine_dot_GameObject_pSystem_dot_Single"] = "沿Y坐标轴旋转";
Blockly.Msg["UnityMinimalProfile_dot_MoveRotationZ_M_pUnityEngine_dot_GameObject_pSystem_dot_Single"] = "沿Z坐标轴旋转";
Blockly.Msg["UnityMinimalProfile_dot_MoveRotationXYZ_M_pUnityEngine_dot_GameObject_pSystem_dot_Single_pSystem_dot_Single_pSystem_dot_Single"] = "沿坐标轴旋转";
Blockly.Msg["UnityMinimalProfile_dot_GetInput_M_pSystem_dot_String"] = "是否按下按键";
Blockly.Msg["UnityEngine.Collider"] = "碰撞器";

Blockly.Msg["UnityMinimalProfile_dot_Follow_M_pUnityEngine_dot_GameObject_pUnityEngine_dot_GameObject"] = "跟随";
Blockly.Msg["UnityMinimalProfile_dot_Follow_M_pUnityEngine_dot_GameObject_pUnityEngine_dot_GameObject_pSystem_dot_Boolean_pSystem_dot_Boolean_pSystem_dot_Boolean_pSystem_dot_Boolean_pSystem_dot_Boolean_pSystem_dot_Boolean"] = "跟随";
Blockly.Msg["UnityMinimalProfile_dot_FollowPosition_M_pUnityEngine_dot_GameObject_pUnityEngine_dot_GameObject"] = "跟随移动";
Blockly.Msg["UnityMinimalProfile_dot_FollowRotation_M_pUnityEngine_dot_GameObject_pUnityEngine_dot_GameObject"] = "跟随旋转";
Blockly.Msg["UnityMinimalProfile_dot_CancelFollow_M_pUnityEngine_dot_GameObject"] = "取消跟随跟随";

Blockly.Msg["UnityMinimalProfile_dot_CreateCube_M_pSystem_dot_String"] = "创建立方体";
Blockly.Msg["UnityMinimalProfile_dot_CreateCylinder_M_pSystem_dot_String"] = "创建圆柱体";
Blockly.Msg["UnityMinimalProfile_dot_CreatePlane_M_pSystem_dot_String"] = "创建复杂平面";
Blockly.Msg["UnityMinimalProfile_dot_CreateQuad_M_pSystem_dot_String"] = "跟随旋转";
Blockly.Msg["UnityMinimalProfile_dot_CreateSphere_M_pSystem_dot_String"] = "创建球体";
Blockly.Msg["UnityMinimalProfile_dot_CreateCapsule_M_pSystem_dot_String"] = "创建胶囊体";
Blockly.Msg["UnityMinimalProfile_dot_ChangeScene_M_pSystem_dot_String"] = "切换场景";

Blockly.Msg["UnityMinimalProfile_dot_SetGrabbable_M_pUnityEngine_dot_GameObject_pSystem_dot_Boolean"] = "设置可抓取";
Blockly.Msg["UnityMinimalProfile_dot_SetPhysicsEnabled_M_pUnityEngine_dot_GameObject_pSystem_dot_Boolean"] = "是否启用物理效果";